Party y'all, the DEMO has finally been released! We spent a good part of a year designing Otto, the story went from vampire hunter to Greek mythology and finally to a world where an infinite amount of mythologies and folklore have become true! It was an amazing learning experience, jumping from Unity3D to Game Maker Studio 2, and playing tons of NES platformers to get an idea of what makes these old games so damn good. We worked long and hard on Otto while also working at our day jobs, and we hope you guys really enjoy playing it! Video games have given me so many hours of entertainment and I hope Otto can do the same for you guys!
Welp, been pretty quiet with these blogs, but that doesn't mean we haven't been working hard on finishing the Otto demo! The level design and enemy placement are complete, but the boss at the end is currently being modified. The boss is basically being designed as having two different phases, switching to the next phase once he is at half health.