Posted by Jordan on April 29, 2017

Hi all, As you can see above, my animator in Unity3D is a complete mess that isn't worthy of much love! It looks like some spider lives there and it caught a bunch of shitty parameters. Well I've finally cleaned it up and made it a million times more efficient and easier to read...

Tagged with: unity animator otto

Posted by Jordan on March 22, 2017

Howdy, Right now I've been working on Otto's in-game slide, which basically follows the same mechanics as NES Megaman's slide. To be honest, I usually forget that Megaman can even slide, until I come to a point where it's necessary to continue. It makes me wonder if someone has gone through an entire game without knowing you can slide, but then again I think every Megaman has a part where you have to slide to continue.

Tagged with: otto movement unity